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Crystalyx Standard Hersteller: Blattin. Menge: Einheit Bitte wählen Sie die Produktoptionen, bevor Sie den Warenkorb.
Crystalyx Standard uzupe? Jest idealnym zaopatrzeniem mineralnym dla odchowu ja? Poprzez jednoczesne dostarczanie energii oraz optymalne zaopatrzenie mikroelementami i witaminami osi?
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Notwendig Notwendig. Traditionelle Fassadenoptik mit Rockpanel Lines 2 als durchgängiges Element oder Designakzent. Rockpanel Metallics Fassadenplatten Aus der Serie Rockpanel Fassadentafeln aus Steinwolle von Rockpanel Rockpanel Metallics Fassadenplatten sind von Industriedesign inspiriert.
Die Metallglanz-Oberfläche von Rockpanel Metallics gibt Fassaden ein edles Finish in Gold, Alufarben oder Grau und erzeugt bei einfallendem Licht Metallic-Effekte.
Rockpanel Natural Fassadenplatten Aus der Serie Rockpanel Fassadentafeln aus Steinwolle von Rockpanel Rockpanel Natural umfasst unbeschichtete Fassadenplatten in purer Puristik, ohne Farbauftrag und ohne Oberflächenversiegelung.
Das Aussehen von Rockpanel Natural wird durch das Klima bestimmt. Sonne, Wind und Regen werden zu Mitgestaltern der Fassade.
Rockpanel Ply Fassadenplatten Aus der Serie Rockpanel Fassadentafeln aus Steinwolle von Rockpanel Rockpanel Ply steht für Farbfreiheit an Fassaden und Dachverkleidungen.
Die werkseitig grundierten Fassadenplatten können einfach mit jedem gewünschten Farbton lackiert werden. Rockpanel Ply ist der langlebige, robuste Untergrund für jede Wunschfarbe.
Rockpanel Stones Fassadenplatten Aus der Serie Rockpanel Fassadentafeln aus Steinwolle von Rockpanel Rockpanel Stones für visionäre Fassaden mit der kraftvollen Optik des Steins.
Rockpanel Uni Fassadenplatten Aus der Serie Rockpanel Fassadentafeln aus Steinwolle von Rockpanel Rockpanel Uni ist die Platte zur Aufwertung oder Renovierung von Fassaden und Dächern.
Als Lösung für Basis Anwendungen, die Zurückhaltung und Funktionalität erfordern, ist Rockpanel Uni als 6 oder 8 mm Platte für jedes Budget passend.
Rockpanel Woods Fassadenplatten Aus der Serie Rockpanel Fassadentafeln aus Steinwolle von Rockpanel Rockpanel Woods Fassadenplatten verleihen dem Gebäude eine natürliche Holzoptik.
Zugleich verfügen Rockpanel Woods Fassadentafeln über die Langlebigkeit, die Stabilität und den Brandschutz einer Steinfassade.
Supervisor building - Take the elevator to the surface again. Go to the right by the long building and then to the glass roofed building at the southeast corner of the platform.
Go inside the glass roofed building and talk to Taal Nadi, platform supervisor and friend of Adam.
The lab is accessed through the geyser. The geyser is alarmed but there's a system here that blocks the mechanism.
Ariane asks Taal to distract Bares, who said he's never been here before and to tell him, she's just leaving.
Take the black sheet of iron at the right foreground behind Ariane. Turn off the alarm of the geyser elevator - Look close at the console that is used to 'unjam' the geyser.
Each set of numbers must go to the other side. Move 1 black number to the right. Move 2 white numbers to the left. Move 3 black numbers to the right.
Move 4 white numbers to the left. Move 5 black numbers to the right. Move 5 white numbers to the left. Green light comes on. Now the geyser elevator doesn't have an alarm.
Next, we should take care of the guard by the geyser elevator door. Exit the building. Waterwheel -.
Distract the guard by the geyser door - Go to the open pipe located between supplies and the glass roofed supervisor building.
Stand next to the water flow at the point just above the stairs leading down to the water wheel. Place the sheet of iron to block the flow of water on the open pipe.
Go down the ladder to the waterwheel and use the machete on the belt on the smaller wheel on the left. Geyser elevator - Talk to Hutha Meo and he will leave his post.
Enter the geyser elevator and see the lever to go back to the platform, an open pipe-tube and a diamond with buttons that looks familiar.
Look close at the buttoned diamond and check the tracings on the blank paper Schema taken at the supplies building in the laptop. Press the buttons as shown by Xes on the schema.
Automatically, the elevator rises. Laboratory - Enter the door at bottom of screen. Ariane hides while Armanda talks to a co-conspirator.
Armanda leaves. Go to bottom screen and take the red phial of acid Armanda's favorite drink : from the sink. One of them has a different weight.
In three weighings you have to find out which one of them it is. Otherwise she'll change her name. Ariane says 'One of these balls must go to the elevator tube'.
You are to find a 'unique' ball', it could be lighter or heavier. You can only weigh the balls 3 times. If you start a new game, the balls are mixed up and new balls are added.
Start by grouping the balls to 3 sets of 4 balls. Weigh 2 sets of balls 4 balls on each pan by flipping the lever to hold and then release to weigh the pans.
If they are equal, the third set has the unique ball. If they are uneven, the unique ball is in the 2 sets of balls weigh.
Remember which pan is the heavier or lighter. Weigh the pans. If they are even, the unique ball is found on the 2 original balls taken off.
If they are still uneven, and the pan that was heavy stays heavy - work with balls on the heavy pan. If they are still uneven and the pans changed weight - work on the balls of the changed pan.
Weigh the pan the third time with only a ball each. From here you can deduce which ball is unique. Remember the sequence choice of ball selections - ex.
Solution B by Jen in Chgo:. Keep the 6 in the heavy pan. Keep the 3 in the heavy pan. Now it doesn't matter which two balls you pick out of the 3 heavy ones left.
If one is heavier than the other, then that's the one. If they are equal, then the ball you did not weigh is the one you want.
Check the safe and Ariane says she needs more info. Go to the bookcase and open the right door. You have to position Ariane coming from the right to get a hotspot on the bookcase.
Click the computer on the book at second from top shelf and see a memo about Antwerp Diamond Cutters. Go left so that the cabinet door will close automatically.
Go out - uh oh, Armanda locked us in. Use the phial of acid on the lock and find Ariane on the catwalk. Go to the geyser elevator.
Place the unique ball on the open pipe-tube at bottom right of screen. Secret Office :. Check the desk at opposite wall from elevator door. Take a reel of film, fake photo read , disk analyze and the note in the book.
The disk contained 3 bank accounts - 2 personal and one official. The note in the book is a diary. Read the diary about Alexander. Look at the map on the wall.
SAVE GAME here! It's time to choose:. Go through the ornate double doors and be famous. You will see what happens to this place when surface people comes because of Ariane's scoop.
Game ends. Go through the small door to the elevator and help the people that have become your friends. Game continues. More Proof of the Conspiracy.
Go through the small door to the elevator. Pull the lever to get to the platform. Check the news bulletin.
Talk to Taal Nadi. Bares set off an alarm when he saw Ariane. Adam is at the supervisor platform. Ariane told Taal that she blocked the exit to the surface.
Go to the glass roofed Supervisor building. Supervisor Building - Talk to Adam. The safe has the proofs of the conspiracy needed to show the allies.
Click the computer on the c hemical formula paper on the floor and read - Add the black diamond powder to the acidic solution and the white diamond powder to the basic solution.
Take another sheet of iron by the control panel. Go to the Supplies building. Supplies building - Diamond Sorting Area - Go to the main aisle to the back of the building where you saw Kia Tran sorting the diamonds.
Climb the ladder to go where Tran stood before. Take the white and the black diamond powder from the conveyor belt.
Read a new memo on the bulletin board about procedures to be undertaken concerning diamonds. Read the duty note concerning contact with Ariane.
Go to the geyser elevator and click on the diamond button to go to the laboratory. Laboratory -. Sink - Enter and go to the sink.
Take the strips for chemical analysis. Analyze and read how to interpret the results of the strips: neutral - strips stays the same, acid solution - color becomes deep and basic solution - color becomes light.
Safe - There are three tubes on the front of the safe, but the hotspot associated with each tube is tricky to find. Pass the cursor over the hotspots near the top of the tubes until you can clearly distinguish three hotspots.
Use the pH strips on the 3 tubes on the door of the safe. Blue tube - strip became lighter - basic solution. Red tube - strip became darker - acid solution.
Clear tube - strip stayed the same - neutral solution. Based on the chemical formula paper from the Supervisor building, diamond powder needs to be added to neutralize the solutions.
BUT do the opposite of what is stated on the paper. Blue tube - basic solution - add black diamond powder.
Red tube - acidic solution - add white diamond powder. White tube - neutral solution already. Click the computer on the books in the opened safe and read about the confidential clients and the account report.
Go back down to the platform. Platform - Talk to Taal Nadi again. He believes now and will meet you at the village.
Go to the derrick elevator. Take the ladder by the elevator. Go down to the mines. Mines - Go to right screen by the machineries on the wall and see dynamite attached on an overhanging metal.
Click the ladder on the metal door to the left of the rope. Climb up and use the knife on dynamite.
Go to the extreme left of the derrick-elevator and look at stack of dynamites on the mine cart. Ariane wants it pushed to the sea. Go through the mine and out to the submarine.
Talk to the Captain. He's still stubborn. Go to the end of the railway tracks close to the water's edge - where the railcar used to stand.
Place the sheet of metal on the railway tracks and Ariane will make a ramp to the sea. Go back inside the mine to the dynamite laden mine cart. Use gloves and then click on the lever just a little to the left of the switch stand between the 2 rail tracks.
The hotspot here is a little difficult to find. Then click on the mine cart to give it a push. Watch what happens.
Go back and talk to the Captain. Arrive by the village dock. Check the e-mail. Go talk to the balloonist and select Giants.
Go to the village. Healer - Talk to Jahine, the healer since nobody else is around. She wants the Ball of Memory as proof of Bares' part in the conspiracy.
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